Hotfix #98583

Greetings Contestants!

We’re seeing a lot of positive response to this week’s patch but word on the street is that Frank snuck a few little bugs into the mix to keep us on our toes. We’re back with a quick hotfix, which should help alleviate most of these issues.

Servers will be down on Friday February 3rd from 8 AM EST for up to four hours.

While we have your attention, we also want to reiterate that we’re aware many of you are highly anticipating the ability to select your method and format of play. While we cannot put an ETA on this immediately, know that Filtered Queues and Ranked play are both our highest priority.

In the meantime, we’ll be working on some behind the scenes magic to ensure that matchmaking in the current Quick Play platform is improved, giving a preference to Classic Solo play when queued alone.

Additionally, we hear that Frank is working on a very special crate fix that should bring balance to the .. inventory system.

But that’s for all for now. Until next time you crazy killers!

See you on the island!

Bug Fixes

  • Resolved issues with Teams matches where one of the winning team members would not receive XP/Stats and would instead have an unresponsive menu as their reward.

  • Fixed bug where Dig Deep perk would restore 35 HP instead of the intended 20.

  • Fixed bug where weapon switching would not work properly when the player was weak/feeble.

  • Removed non-functional Quick Play Filter UI, so as not to get your hopes up too soon. We are working to get this functionality to you as soon as we can.

  • Fixed bug where Sixth Scents perk nearby player alert could be triggered by a teammate.

  • Fixed text bug where Thick Skin perk description did not specify that it requires an equipped axe to be effective

  • Fixed text bugs showing inaccurate damage numbers for Auto Bow and Rifle.

  • Fixed an issue where players could still be knocked back (and potentially stun-locked) if struck while holding certain weapon types.

  • Made a potential fix for some rendering crashes. These crashes are proving difficult to isolate but we are actively investigating.