First off - thank you for your tremendous feedback. As we launched our biggest update yet, The Big House, you came to our side and offered your support. Boasting nearly double the content found in the game’s Alpha, The Big House was a yuge undertaking and we’re glad to hear that so many of you have enjoyed the fruits of these many months of loving labor.
With an update of this magnitude there were bound to be challenges, as we discovered when you descended upon our servers in droves. We’ve put together a hotfix that addresses some of the most pressing issues and we’re compiling a list of tweaks and fixes for our next patch.
Thank you once again and see you on the island!
Balance and Gameplay
Players can no longer stagger with shove while they are under the effects of weakness
Dev comments: Players discovered an exploit that allowed them to immediately execute a shove after being blocked, which allowed them to turn the tables on a player who had effectively blocked them.
Fixed issues related to the UI becoming unresponsive after the match ended (usually after spectating)
Fixed an issue with matchmaking that placed teams into solo matches.
Matchmaking returned to default from Teams-only.
Fixed an issue with matchmaking that resulted in longer than expected wait times even with sufficient players in queue
Fixed an issue that prevented Linux/SteamOS client from publishing properly
Fixed an issue where where match results screen would display negative XP
Fixed an issue where your killer’s Culling Card would not display on the Hunted screen in Lightning Rounds
Fixed an issue where the invert mouse axis setting was not working