Patch Incoming! #92253

Greetings Contestants!

 

Just in time for Summer we have a refreshing new patch that new and old players are sure to love. Major optimizations, new features, balancing, seasonal hats, and bug fixes make this the best patch yet. So shake the salt off, grab your swim trunks, and come meet us on the island!

 

Servers will be down at 8AM (EDT) for up to four hours.

 

New Features

  • Significantly optimized netcode

  • Improved framerate performance for many users

  • Matchmaking system that pits players of similar skill level against one another

  • New Auto Bow weapon. Quickly fire a magazine of three bolts before a lengthy reload. Bolts deal less damage than arrows

  • New craftable Gas Grenade weapon. On impact creates a large cloud of poisonous gas. Crafted using a Smoke Bomb + Poison Gas Vent

  • 2 new layouts added to the Culmination. A layout is chosen randomly by the server at match start to add variety to the central arena

  • New Airdrop: Demon Hunter. Auto Bow, Smoke Bomb, Caltrops x2 (175)

  • New Airdrop: The Imp. Auto Bow, Crafted Armor, Tomahawk (225)

  • New Airdrop: Viking. Tomahawk, Crafted Armor, Muscle Man Milk (125)

  • New FUNC Survival Bonus. The player is now awarded 25 FUNC after 3 minutes alive, 25 FUNC after seven minutes alive, and 50 FUNC after eleven minutes alive. The current Airdrop economy is doing its intended job of relegating high-tier weapons to the later stages of the match, but many players find the costs to be intimidating. This change will put high-value Airdrops within reach, but prevent them from appearing too early

  • Blue Crates have been retired and replaced with Holo Spawners. Holo Spawners contain the same loot list as the Blue Crates (Tier 3 Melee Weapons, Orange Juice, Dynamite, Impact Grenade, Compound Bow, Auto Bow), but provide a preview of the item you will receive

  • Suiciding into the poison gas will now award the kill credit and FUNC to the person that most recently dealt damage to you in the vicinity of your death, with some restrictions

  • Added limited-time 4th of July (American Independence Day) hats! These are available to all players for a limited time

 

Balance Changes

  • Increased FUNC cost for Carjacker, Guerilla, Pothead, and Trapper airdrops

  • Reduced Bleed wound applied by Bows (including the new Auto Bow) to Tier 1 (6 damage over 10 seconds)

  • Reduced crafting time of Hatchet, Spear, and Cudgel

  • Showdown behavior modified to account for end-of-match scenarios

  • Rebalanced roughly half of the melee weapons to more accurately account for tier, speed, and wound. Weapons should now match well against their tier-mates and we should no longer see weapons from a lower tier that are effectively stronger than those in a tier above. This was generally accomplished through bumping the base damage values up or down by a single point

  • Backstab damage has been reduced to 50% for all weapons. Sneaky Poker and Brutus have been increased to 50%. A backstab will still set the tone for a fight, but will no longer be as lethal, especially with lower-tier weapons

  • Throw Damage values have been adjusted slightly. Throw damage was reaching above where we intended, even without Golden Arm

  • Golden Arm changed to +25% velocity, +100% damage for thrown weapons (+50% for crafted). Golden Arm will still be a valid build, but you will no longer be able to deal devastating damage with crafted weapons

  • Jab-Back (the phenomenon where after staggering and attacking your opponent, they were consistently able to land an invisible jab against you as they exited the stagger state) has been mitigated through a few changes. We fixed the bug that would prevent you from seeing a jab-back attack animation under some conditions. We have reduced the charge time required for a charged attack and increased the duration of the stagger. This gives ample time to land an attack against a staggered opponent and subsequently defend yourself. If your timing is too slow, you may still experience a retaliatory attack, which is by design

 

Bug Fixes

  • Fix for bug where Shove would sometimes fail from certain angles

  • Fix for right click interrupting Stun Gun / Pepper Spray attack

  • Fix for bug that allowed players to break out of stuns

  • Fix for bug where stamina would fail to regenerate if a player dropped a weapon while blocking

  • Fix for bug where some items’ physics behaved badly when dropped

  • Fix for late item spawn bug (related to netcode optimization)

  • Fix for bug that allowed faster reloads when switching weapons

  • Fix for picking up materials instead of crafting with a resource that was just spawned and while equipping a weapon

  • Aiming sensitivity with ranged weapons is now adjusted properly when zooming

 

Other Changes

  • Users selecting North America West as their preferred server region are being redirected to the North America East servers for the time being to improve queue times

  • Weather and Observation building has had a full art pass

  • Improved start of match spawn box behavior

  • Tutorial polish pass


We’ll see you on the island!