Hello contestants and welcome back to another entry of The Culling: Island Diaries.
We’re pleased to announce that we are rolling out the Test Servers today! Anyone who owns the game should find “The Culling Test” in their Steam Library (you may need to restart your Steam client to see it). Once you’ve installed the test build, you will be able to join us in testing a proposed set of new combat changes during designated times when the test servers are live. Servers will be live tonight from 8PM-10PM (EDT) for the first round of testing.
Getting the most out of the Test Servers is going to be a learning experience for us, so we appreciate your patience and support as we roll the system out.
A few things to note:
To kick things off, Test Servers are only located in North America. If the first run is successful, we expect to add Test Servers in other regions.
Servers will be available only during scheduled times in order to keep queue times reasonable. We can adjust this schedule based on feedback and demand. The first test will run from 8PM-10PM Eastern this evening. Future times will be announced after we’ve had a chance to analyze the first test.
Test builds will not be available every day throughout development. We will post builds to test specific aspects of the game and remove them when we’ve gathered enough feedback.
In order to communicate in real time with the devs and your fellow contestants during active server times, we invite you to join us on Discord here.
All queues will be available (Free For All, Teams, and Private Lobbies). We don’t know how much turn-out we can anticipate, so we encourage you to join us in Discord so we can coordinate private matches together.
If you want to share your feedback outside of Discord, we’ve set up a new Steam discussion sub-forum specifically for the Test Server build here. For this first round of testing, we’d like to focus on the mechanics of melee combat. How do you feel about the first round of changes? What would you like us to try next?
We are likely to update the build for the Test Servers much more frequently than we update the live build. Due to the current nature of UE4, this likely means lots of big patches, so prepare your body.
Remember: The Test Server is a place where we can experiment with changes in order to get feedback. Just because something is on the Test Server doesn’t mean it will automatically find its way into the live build. We’re excited to have the Test Servers in our toolbox as we continue our campaign to do Early Access right. We hope you are all equally excited to participate in the process.
We’ll see you on the (test) island!